All Forum Posts for geuis

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Thread: My first MC video: How to install Optifine on Mac OS X (Tutorials and Guides) Posted on 10 Jul : 03:58
Hey everybody! This is my first Minecraft-related video.

http://www.youtube.com/watch?v=woAFZ07Qovw&feature=g-upl

I walk you through how to install the Optifine mod just from the Terminal.

Sorry Windows folks, no love for you guys. =)
Thread: Fire at spawn, not cool (Server Discussion) Posted on 28 Jun : 04:38
Some jerk set a couple fires at the spawn coordinates. Imagine my joy when being set ablaze upon /spawn.
Re: The Skyblock Building Competition! (Server Discussion) Posted on 23 May : 23:16
Yup I'm in. Sign me up.
Re: borky anti-cheat (Server Discussion) Posted on 25 Apr : 19:27
Thanks Broonie.
Thread: borky anti-cheat (Server Discussion) Posted on 25 Apr : 04:34
I've been noticing over the last 2-3 weeks that I'm frequently being kicked by the server anti-cheat system. It comes at completely random times, where I might be mining, building, or just sitting idle. I'm not worried about it too much, because I'm not doing anything weird. But its getting annoying and I'm afraid it will happen when I'm in a precarious position at some point. It woud be nice if someone looked into this and made some adjustments.
Thread: Server down? (Server Discussion) Posted on 01 Apr : 08:39
Can't connect after the last reboot
Thread: Faulty (mob) Towers (Server Discussion) Posted on 21 Mar : 21:56
Preface: I may be an idiot.

Ever since 1.2.2 or 1.2.3 (not precisely sure) I have been unable to get a traditional mob trap (dark room variety) to work on our server. Identical traps I build in creative and single-player modes work like normal, just not on the server. One caveat, I *did* get a single skeleton to spawn 2 weeks ago. That was the last one.

I've read and heard conflicting things around the internet. Mobs don't spawn above 240 (disproven in creative mode), light bugs (true bug, but fixed by placing and removing new blocks in the right locations), mobs don't spawn on user-placed blocks (disproven in both creative, single-player, and server with the last skeleton), must be at least 24 blocks away (true, always) and no further than 40 blocks (mobs will still spawn up to 144 but don't move).

In regards to mobs not spawning on user-placed blocks, I tested that on the server. You can very nicely create cobble or stone floors using lava and water. Either method still yielded no success.

So what's going on? Has anyone else had this problem? Does the difficulty setting on the server affect how many and often mobs will spawn?
Re: [poll] A CFUK Podcast? (Server Discussion) Posted on 04 Mar : 22:59
I like the idea. I listen to a variety of podcasts already, much more than visiting the site. Would be useful for people like me to keep informed.

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