All Forum Posts for Flightster

Go to page  1 2 3 ... 31 [32] 33 34

Re: [moved] Oh dear god.. (Off Topic Discussion) Posted on 05 Jan : 17:19
L0v3 those guys, this one's pretty cool too:

Re: The Video Thread smile (Minecraft General) Posted on 05 Jan : 03:16
Here's a little compilation I made of a bit of fun some of us had in the arena earlier, enjoy:

Re: Your Opinion please (Server Discussion) Posted on 04 Jan : 15:39
* thumbs up *
Re: The Video Thread smile (Minecraft General) Posted on 04 Jan : 15:28
Shrapnel, Aconan, Discharge and myself had some "pigman herding" fun earlier:

Re: Coloured Signs (Server Discussion) Posted on 04 Jan : 00:19
So this is the plugin you were talking about, eh? Nicely done smile


* Edit: Just noticed the emoticons are working.. Nice! cheesey
Re: Failed To Connect (Off Topic Discussion) Posted on 24 Dec : 03:16
The server restarts itself every 6 hours to do a backup, this is what caused that error.

It has restarted now, btw.
Re: Nifty Switch I Just Thought Up (Minecraft General) Posted on 23 Dec : 01:14
Dual3clocksrlatchleverc

Fixed, link was too long..
Re: Whats The Gold Star (Rating) About ?? (Off Topic Discussion) Posted on 22 Dec : 18:45
It's basically something that people can use to "like" or "dislike" a poster.. So if you post something, and people like it, they can rate it 10 stars or if they don't like it: 1 star.

You can go to people's profile (click on their name) and rate it there.

Re: [moved] Important! (Minecraft General) Posted on 21 Dec : 18:27
Could your sig be any bigger, 404? Jeez..
Re: BETA IS RELEASED! (Minecraft General) Posted on 21 Dec : 03:14
Alpha inventory was handled both client-side and server-side. This is what made a few things happen:
1. Minecarts did not display contents for other players.
2. Inventories could be hacked on the client.
3. You could drop items with damage bars, pick them back up, and they would be repaired.
4. You could duplicate items using a chest.

The reason those things happened was because the server-side inventory was handled for items on the ground and items inside a chest or furnace. All other inventory was client-side.

So, if I was to drop a tool on the ground that had damage, the server said 'oh I have a new pickaxe on the ground. Since it's new, it must have no damage'. Then I would pick it back up and it was automatically fixed.

Another example: Because chests are server-side, I could put an item in the chest (without going into explicit detail on how to do it exactly) and if I was careful and quick, by removing and re-adding items in quick succession I could trick the server into thinking that I added the same item into a chest in two slots at the same time, which caused an item dupe.

Final example: Because minecarts with chests were client-side, I could put a lump of coal into a cart, send it down the track to a friend at the end. If the friend opened it, nothing would be in it, but if I ran to the end and opened the cart, the lump of coal would still be visible to me.

So, in theory, server-side inventory fixes all of the inventory-related issues that SMP had. In addition, it should make it much more difficult (but probably not impossible) to hack in new items.

Go to page  1 2 3 ... 31 [32] 33 34