Trouble booting Direwolf 1.7

Chista, Sat Dec 27 2014, 07:42PM

Hey guys, long time no see =)

I was wondering if anyone has the same problem I am having: When I start Direwolf 1.7 from the FTB launcher, the launcher closes and the game crashes without any visible error indication. Since I saw a direwolf server is in the planning here, I wanted to get everything working in time and practice some of the tech a bit, but that's kind of hard when the game won't even launch =( Does anyone know what the problem might be other than the amount of allocated memory (currently 4 gigs and still crashing)?

Belated merry christmas!
Re: Trouble booting Direwolf 1.7
draze, Sat Dec 27 2014, 11:57PM

Yeah i was having that issue as well. I've compiled a list of things to do for new direwolf players.

These will solve "most" problems.

Make sure you are using Direwolf 1.7.10

1. go into FTB options > Advanced > insert this line into the java launch properties > "-XX:PermSize=512m" (w/o quotes)
2. Set the memory allocation to no more than 4Gb
3. uncheck "show console"
4. In minecraft video options, set mipmap to 0


I had a lot of crashing issues initially but these seemed to settle down after playing it for a while along with these adjustments.
Re: Trouble booting Direwolf 1.7
boriseng, Sun Dec 28 2014, 10:20AM

I just tried loading it out of curiosity and it appeared to work first time, though only after a long load time.

Previously I'd had a video problem with "1.6" minecraft where attempting to minimise the window while in a 3D view would cause an instant crash, that problem appears to have gone.
Re: Trouble booting Direwolf 1.7
Chista, Sun Dec 28 2014, 12:37PM

Found everything except the mipmap, but i still crash once i try to launch.
Re: Trouble booting Direwolf 1.7
boriseng, Mon Dec 29 2014, 09:58AM

Does the equivalent "Vanilla" version launch OK?

Re: Trouble booting Direwolf 1.7
piggles, Mon Dec 29 2014, 02:17PM

every time i make a new world in creative i get instant crash, but seems to work in survival...
Re: Trouble booting Direwolf 1.7
Chista, Mon Dec 29 2014, 02:27PM


Does the equivalent "Vanilla" version launch OK?


boriseng

Without a hitch
Re: Trouble booting Direwolf 1.7
boriseng, Mon Mar 16 2015, 09:52PM

For what it's worth I'm finding that DW 1.1.1 has broken rendering (not crashed).

BTW It's no big deal. I just wanted a look around, I don't think I'm serious about playing it right now.

To elaborate: Minecraft loads but the initial menu screen 3D view is confined to a small square and the menu doesn't appear. The console view is reporting a string of "GL" errors. The equivalent "Vanilla" version loads fine.

Also the load time is ludicrous. With console turned off it looks like its crashed but its still loading.
Re: Trouble booting Direwolf 1.7
Chista, Tue Mar 17 2015, 11:00AM

Im getting a new PC between today and saturday, depending on when my video card comes in. Hopefully, that one will like DW a bit better =)
Re: Trouble booting Direwolf 1.7
boriseng, Tue Mar 17 2015, 11:07AM

I get the feeling its more of a "frankenpack" than Monster was and that's saying something.
Re: Trouble booting Direwolf 1.7
draze, Tue Mar 17 2015, 04:41PM

Works fine for me Boris. 100% clear sailing.
Re: Trouble booting Direwolf 1.7
boriseng, Tue Mar 17 2015, 08:46PM

Yep and the earlier release worked fine for me too, I just reloaded 1.0.4 to confirm.

So far I think I've narrowed it down to COFH mods. COFHcore breaks it, so for an experiment I tried updating COFHcore to v211 but then something else breaks it and by elimination it appears to be MFR.

Yes, disabling everything then enabling COFHcore breaks graphics. Updated COFHcore+MFR = crash, Updated MFR = crash too.

Resurrection appears to use older versions.
Re: Trouble booting Direwolf 1.7
boriseng, Sun Mar 29 2015, 12:01PM

I'd just like to add that version 1.2.1 did load on my machine. Looking at the console there's still a lot of yellow warning lines and a big chunk of red relating to microblocks I think.

One graphics error but it doesn't recur.

[12:52:01] [Client thread/ERROR]: ########## GL ERROR ##########
[12:52:01] [Client thread/ERROR]: @ Post startup
[12:52:01] [Client thread/ERROR]: 1282: Invalid operation

BTW how about referring to error lines as "tomato" and warning lines as "banana" instead of talking about errors and warnings?