BETA IS RELEASED!

Aconan, Mon Dec 20 2010, 05:41PM

http://notch.tumblr.com/post/2389820531/minecraft-beta

Super rare unknow thing?

Can only be a dragon.

You can throw eggs.
Leaf decays.
Re: BETA IS RELEASED!
Flightster, Mon Dec 20 2010, 05:42PM

Sounds.. Suweet smile

Edit: Now I have to reinstall my texture pack though! :'( Heh..
Re: BETA IS RELEASED!
404thread, Mon Dec 20 2010, 05:43PM

YAY!!!!!!
Re: BETA IS RELEASED!
Flightster, Mon Dec 20 2010, 05:50PM

That just figures.. Beta goes up, minecraft.net goes down.
Re: BETA IS RELEASED!
Aconan, Mon Dec 20 2010, 06:16PM

Heh just saw somone on the server. Disconnected soon after.
Re: BETA IS RELEASED!
Flightster, Mon Dec 20 2010, 06:18PM

Well, it seems that notch hasn't uploaded the beta server program yet.. Heh, nice.
Re: BETA IS RELEASED!
Flightster, Mon Dec 20 2010, 06:22PM

Oh, and I just started a SP game.. Just to see the leaves decay, and I shed a tear :')
Re: BETA IS RELEASED!
Discharge, Mon Dec 20 2010, 06:39PM

If I close minecraft and update, I wont be able to get on the server, but then I could be the first to find the secrets within the sourcecode..... What to do?!?!?
Re: BETA IS RELEASED!
Aconan, Mon Dec 20 2010, 06:39PM

Wait...

He caused a forced update...

But didn't upload the new software for servers?

What the Griefers??
Re: BETA IS RELEASED!
, Mon Dec 20 2010, 06:45PM

holy Griefers, items bring up name tags when hovered over o_O creepiness
Re: BETA IS RELEASED!
Discharge, Mon Dec 20 2010, 06:53PM

/*  35 */     a(dw.class, "Creeper", 50);
/*  36 */     a(dn.class, "Skeleton", 51);
/*  37 */     a(bg.class, "Spider", 52);
/*  38 */     a(jc.class, "Giant", 53);
/*  39 */     a(oi.class, "Zombie", 54);
/*  40 */     a(oh.class, "Slime", 55);
/*  41 */     a(ap.class, "Ghast", 56);
/*  42 */     a(qi.class, "PigZombie", 57);
/*     */ 
/*  44 */     a(pd.class, "Pig", 90);
/*  45 */     a(ca.class, "Sheep", 91);
/*  46 */     a(au.class, "Cow", 92);
/*  47 */     a(pj.class, "Chicken", 93);

well, I see no dragon....
Re: BETA IS RELEASED!
, Mon Dec 20 2010, 06:54PM

he did mention he might squeeze in a new mob before xmas though :S so who knows
Re: BETA IS RELEASED!
Discharge, Mon Dec 20 2010, 07:01PM

Update on sourcecode examination:

no new block types either. frown
Re: BETA IS RELEASED!
, Mon Dec 20 2010, 07:15PM

:( but cheesey Beta is released!
Re: BETA IS RELEASED!
Discharge, Mon Dec 20 2010, 07:57PM

YOU CAN HOLD DOWN BACKSPACE IN THE SERVER IP FIELD!!!!

also, the minecraft server jar on minecraft.net is beta now.
Re: BETA IS RELEASED!
404thread, Mon Dec 20 2010, 08:29PM

so there is no secret extra?
Re: BETA IS RELEASED!
, Mon Dec 20 2010, 08:42PM

what is a giant? :o
Re: BETA IS RELEASED!
BRooNiE, Mon Dec 20 2010, 08:53PM

Giant is a giant zombie. Also Discharge, in the commented out moblist, wheres number ... 43?
Re: BETA IS RELEASED!
Aconan, Mon Dec 20 2010, 08:53PM

Old mob, never released.
Re: BETA IS RELEASED!
Discharge, Mon Dec 20 2010, 08:57PM

They are line numbers. The java decompiler I use generates them. line 43 is blank so it just doesnt bother putting in the line number for that I suppose.

And, I have had no luck hacking serverside inventory yet. It looks pretty well done. We might be safe from hacks at last!
Re: BETA IS RELEASED!
BRooNiE, Mon Dec 20 2010, 09:05PM

From hacks? You mean safe from spheres? wink

Your java decompiler must be differnt from the one I use then. Heh.
Re: BETA IS RELEASED!
Discharge, Mon Dec 20 2010, 09:11PM

No spawning spheres and stuff still works, just so long as you have the materials for it (which is fairly limiting)
Re: BETA IS RELEASED!
BRooNiE, Mon Dec 20 2010, 09:13PM

Ah, so a sphere generated on a mass scale (more than the amount of seperate blocks held in your inventory) is no longer possible? Sounds good.
Re: BETA IS RELEASED!
Aconan, Mon Dec 20 2010, 09:26PM

Question, would a chest & inventory wipe be valid. Also kits?
This would be the ideal time to make a switch to a economy based server. Where everything has a real value.
Re: BETA IS RELEASED!
, Tue Dec 21 2010, 01:38AM

What about duping in chests?
Re: BETA IS RELEASED!
Discharge, Tue Dec 21 2010, 01:41AM

Duping is now impossible.
Re: BETA IS RELEASED!
, Tue Dec 21 2010, 01:43AM

Yay!
Re: BETA IS RELEASED!
Aconan, Tue Dec 21 2010, 01:51AM

Well bar that item dupe glitch when you drop certain items...
Re: BETA IS RELEASED!
dubien, Tue Dec 21 2010, 01:54AM

What is a server side inventory exactly?
Re: BETA IS RELEASED!
Flightster, Tue Dec 21 2010, 03:14AM

Alpha inventory was handled both client-side and server-side. This is what made a few things happen:
1. Minecarts did not display contents for other players.
2. Inventories could be hacked on the client.
3. You could drop items with damage bars, pick them back up, and they would be repaired.
4. You could duplicate items using a chest.

The reason those things happened was because the server-side inventory was handled for items on the ground and items inside a chest or furnace. All other inventory was client-side.

So, if I was to drop a tool on the ground that had damage, the server said 'oh I have a new pickaxe on the ground. Since it's new, it must have no damage'. Then I would pick it back up and it was automatically fixed.

Another example: Because chests are server-side, I could put an item in the chest (without going into explicit detail on how to do it exactly) and if I was careful and quick, by removing and re-adding items in quick succession I could trick the server into thinking that I added the same item into a chest in two slots at the same time, which caused an item dupe.

Final example: Because minecarts with chests were client-side, I could put a lump of coal into a cart, send it down the track to a friend at the end. If the friend opened it, nothing would be in it, but if I ran to the end and opened the cart, the lump of coal would still be visible to me.

So, in theory, server-side inventory fixes all of the inventory-related issues that SMP had. In addition, it should make it much more difficult (but probably not impossible) to hack in new items.
Re: BETA IS RELEASED!
, Tue Dec 21 2010, 03:23AM

And this is why we're excited about Beta. Dupers will almost completely disappear. Although, without the tool fix glitch, I imagine diamonds will be in VERY high demand now.
Re: BETA IS RELEASED!
dubien, Tue Dec 21 2010, 03:28AM

The only thing I don't like about that is fixing the damage glitch. But I guess it makes the game better otherwise.
Re: BETA IS RELEASED!
, Tue Dec 21 2010, 04:14AM

I think the only real use for a diamond besides armour would have to be a pickaxe, since currently we don't have any pvp or mobs besides farm animals I don't see much use in a sword, diamond hoe is next to useless and while a spade gets plenty of use in, there's not all that much difference between steel and diamond digging up sand/dirt/gravel. Same can be said for the axes, steel's really fine for gathering wood, diamond's just overkill.

Also remember we still have presents, and at a present/restart you'll probably be fine with what diamonds you scavenge in mines and the present tools (at least for the next few days).