It's starting to feel like that everything can be automatically farmed nowadays...
Re: semi-automatic Record Farm droid225, Sat Jan 28 2012, 04:12PM
Very clever design, Its better then mine Lol, but the only problem is that It seems it can only be successful in creative, with the whole spawn eggs and such. It would cool if you found out a way to use spawners into your design. well done tho
Re: semi-automatic Record Farm , Sat Jan 28 2012, 04:30PM
Shrapnel i think made on one the server somewhere
Re: semi-automatic Record Farm Miniguy, Sat Jan 28 2012, 05:41PM
(not mine) i dont think it would be that hard to integrate spawners into that design.
yay for inflating record prices!
Re: semi-automatic Record Farm , Wed Feb 01 2012, 07:58AM
Some people have waaaay to much time on their hands.....
Re: semi-automatic Record Farm Miniguy, Wed Feb 01 2012, 08:21AM
that build is not "way too much time on their hands" material. it is a simple mobgrinder made for the specific purpose of aquiring records using some redstone and a minecart. one could probaby build this in less than 2 hours, or if your name is blinky, less than 5 minutes.
Re: semi-automatic Record Farm Shrapnel, Wed Feb 01 2012, 10:28AM
I assume it's just an issue with moving the mobs into their containment slots(I think, not sure if i missed something), so i'm betting it is possible, Droid.
The one I used(wasn't mine) worked, but this just looks like a breeze to use.
Re: semi-automatic Record Farm , Wed Feb 01 2012, 12:42PM
There's already a few record factory designs floating around the map. I know of two of them - one slightly more effective than the other. But yes indeed, it is highly possible to make semi-automatic record factories with spawners.
Re: semi-automatic Record Farm , Wed Feb 01 2012, 03:38PM
that build is not "way too much time on their hands" material. it is a simple mobgrinder made for the specific purpose of aquiring records using some redstone and a minecart. one could probaby build this in less than 2 hours, or if your name is blinky, less than 5 minutes.
Miniguy
What i mean is that people would have had to plan and design the idea, then do research into mob behaviour, and none of that could have been done simply, ot would have been a case of trial and error until the fully refined version was finished.